Determining the Effectiveness of Game-Based Learning through Educational Games: A Case Study in A Primary School
DOI:
https://doi.org/10.23918/ijsses.v10i1p122Keywords:
Game-based Learning, Young Learners, Suspension FactorAbstract
Game-based learning has become an indispensable part of modern education. In particular, games that address the cognitive, affective, and psycho-motor aspects of students are important tools for effective learning. Games have some advantages in educational settings as well as some disadvantages. But for young learners, games have very vital functions. By adding the suspension factor to the content of the game used in this study, a game was played to the students and the test results and observations were evaluated. While this study draws attention to the positive aspects of the game, it also revealed some potential problems.
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