Determining the Effectiveness of Game-Based Learning through Educational Games: A Case Study in A Primary School

Authors

  • Hur Mustafa Yucedal English Language Teaching Department, Faculty of Education, Tishk International University, Erbil, Iraq

DOI:

https://doi.org/10.23918/ijsses.v10i1p122

Keywords:

Game-based Learning, Young Learners, Suspension Factor

Abstract

Game-based learning has become an indispensable part of modern education. In particular, games that address the cognitive, affective, and psycho-motor aspects of students are important tools for effective learning. Games have some advantages in educational settings as well as some disadvantages. But for young learners, games have very vital functions. By adding the suspension factor to the content of the game used in this study, a game was played to the students and the test results and observations were evaluated. While this study draws attention to the positive aspects of the game, it also revealed some potential problems.

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Published

14.02.2023

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Section

Articles

How to Cite

Yucedal, H. M. (2023). Determining the Effectiveness of Game-Based Learning through Educational Games: A Case Study in A Primary School. International Journal of Social Sciences & Educational Studies, 10(1), 122-130. https://doi.org/10.23918/ijsses.v10i1p122

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