Mustafa Altun1 & Awezan Kamaran Yassin 2
1English Language Teaching Department, Faculty of Education, Tishk International University, Erbil, Iraq
Abstract: For students to understand new contents while learning, they need motivation. Similarly, for the teachers to explain better practical, and simple strategies are needed. For these reasons, the main aim of this research is to find a middle ground between teachers and students; using gamification systems in education. Moreover, in this way teaching and learning atmosphere will give a sense of joy to the students that will make them focus and learn better. The focus of this research is to apply games in English learning. Furthermore, a survey of twelve questions was done on a group of students in Tishk international university to observe education willingness on the idea of having game activities while learning. Then, after the data were collected it was proven by the participants that students support the idea of having gamification in learning.
Keywords: Gamification, Motivation, Interest, Knowledge, Support, Increase
Published: June 22, 2022
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International Journal of Social Sciences & Educational Studies
ISSN 2520-0968 (Online), ISSN 2409-1294 (Print), May 2022, Vol.9, No.2